(a) Support activities
aimed at teaching community the skills required to be successful entrepreneurs or to compete in the formal labor market which has the potential to reduce youth unemployment, drive economic growth, and reduce poverty.
(b) Supporting STEAM
(science, technology, engineering, Arts and Mathematics) and digital literacy education among youth through improving the learning outcomes of STEAM education by creating enriching educational environments via digital content, coding skills, ICT skills, digital fabrication, virtual labs and experiments.
(c) To support out-of-school youth
with marketable livelihood/vocational skills in order to enhance their employment (formal and/or informal) opportunities.
(d) Provide value addition
for artisan and craftsmen product and services
(e) To support sustainable opportunities
that nurture empowerment and socioeconomic inclusion in the community
(f) To empower communities
to establish viable income generating projects (wealth creation)
(g) Support tech and non-tech
startups and innovations among youth.