aimed at teaching community the skills required to be successful entrepreneurs or to compete in the formal labor market which has the potential to reduce youth unemployment, drive economic growth, and reduce poverty.

(science, technology, engineering, Arts and Mathematics)  and digital literacy education among youth through improving the learning outcomes of STEAM education by creating enriching educational environments via digital content, coding skills, ICT skills, digital fabrication, virtual labs and experiments.

with marketable livelihood/vocational skills in order to enhance their employment (formal and/or informal) opportunities.

for artisan and craftsmen product and services  

that nurture empowerment and socioeconomic inclusion in the community

to establish viable income generating projects (wealth creation)

startups and innovations among youth.